Hellblade audio was praised in several awards, being winner in The Game Awards"Best Audio Design" who recognizes the best in-game audio and sound design. Also winner as best audio for several media, like TLDR or The Sixth Axis. As well Hellblade was nominated on the TIGA awards or The Golden Joystick Awards.
I was in charge of the Sound design, soundtrack, creation and implementation of audio systems.
The sound design involved crafting the audio for combat, traversal, and cutscenes both in a character level and in a world level. Design of the soundscape for all of the auditory world of Senua. Implementation was done in Unreal 4 using the given tools by the engine (with a heavy use of blueprints) and our own audio technology that helps recreate the auditory world of Senua.
Hellblade Audio Reel
RiME soundtrack was praised in several awards, being winner in Fun And Serious awards "Best soundtrack" who recognizes the best in-game soundtrack. Also winner as "Best soundtrack and audio design" at Gamelab awards 2017.
On RiME I was in charge of the full Soundtrack, along with the implementation of the different systems to build an adaptive, fluid music experience using blueprint Unreal engine 4 visual scripting. Also made a big part of the Sound Design, and implementation of all ambiences for the different islands and other elements and creatures of the game.
Did some Location recordings for some of the environments, at the Islas Cies. A wonderful place at the north west of Spain.
RIME - Gameplay Walkthrough
La Linea de Sombra
Alberto García-Alix. The Shadow Line is the portrait of one of the most important photographers of the European artistic panorama and reference of a whole generation. The film is a direct testimony of the lights and shadows that Alberto García-Alix has crossed to find his way.
San Sebastian International Film Festival. New directors International competition