Sound Designer / Composer
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Hellblade: Senua Sacrifice

Sound design ,Soundtrack, implementation and audio systems. Sound design involved crafting the audio for combat,traversal, and cutscenes both in a character level and in a world level, and as well create the soundscape for all of the auditory world of Senua. Being the audio in hellblade almost a one man task, this arised the need of custom systems that solve problems across the entire game. Implementation was done in Unreal 4 using the given tools by the engine (with a heavy use of blueprints) and our own audio technology that helps recreate the auditory world of Senua. 

Hellblade | The Senua Trailer