Sound Designer / Composer
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Rime

Full Soundtrack, along with the implementation into engine of systems for build an adaptative, fluid music experience on the whole game using blueprints on Ue4. Sound Design, and implementation of all ambiences for the different island including systems for day/night cycle that shapes the sound of the island. System for handling ambiences/music detecting interior/exteriors/underwater and applying different behaviours to sound elements. Also sound Design for other elements and creatures of the game. 

Sound Location recordings for some of the environments, recorded at the Islas Cies. A wonderful place at the edge of Spain.

RIME - Gameplay Walkthrough