Who I am: I am a game audio designer and music composer based in Cambridge, United Kingdom. I´m currently working as an employee for Ninja Theory in the role of Lead Sound Designer.
Where I come from: Alongside my classical piano training, around 23 years ago I discovered the demoscene. This was the spark that started my interest in pursue a career in games, opening a new world for me. The world of Code, Art and Audio working together. I followed that path until today, working as a freelance or under the arms of a company. Mine is a story of love for videogames, passion for sound and music, and loads of hard work.
What I do : Sound design, Implementation, audio system design to support creative ideas or improve pipeline workflow, music composition and music implementation.